Periodic Fable Augmenting Chemistry with Technology, Characters and Storytelling

Author:

Câmara Olim Sandra Monica1,Nisi Valentina2,Rubegni Elisa3

Affiliation:

1. ITI-LARSYS, Faculdade de Ciência e Tecnologia, Universidade Nova de Lisboa, Portugal and ITI-LARSYS, Faculdade de Ciência e Tecnologia, Universidade Nova de Lisboa, Portugal

2. ITI/LARSyS, IST University of Lisbon, Portugal and ITI/LARSyS, IST University of Lisbon, Portugal

3. School of Computing and Communications, Lancaster University, United Kingdom and School of Computing and Communications, Lancaster University, United Kingdom

Funder

Faculdade de Ciências e Tecnologia

LARSyS-FCT Plurianual funding 2020-2023

Publisher

ACM

Reference42 articles.

1. The persuasive influence of a fictional character's trustworthiness;Appel M.;Journal of Communication,2013

2. Legitimate Participation in the Classroom Context

3. B. Shelton and N. Hedley , “ Exploring a cognitive basis for learning spatial relationships with augmented reality ” Technol. Instr. Cogn. Learn. , vol. 1 , no. June 2014 , pp. 323– 357 , 2004. B. Shelton and N. Hedley, “Exploring a cognitive basis for learning spatial relationships with augmented reality” Technol. Instr. Cogn. Learn., vol. 1, no. June 2014, pp. 323–357, 2004.

4. C. Arcos , “ Playful and Interactive Environment-Based Augmented Reality to Stimulate Learning of Children,” no . April , pp. 18– 20 , 2016 . C. Arcos , “Playful and Interactive Environment-Based Augmented Reality to Stimulate Learning of Children,” no. April, pp. 18–20, 2016.

5. Visualizing platonic solids with augmented reality

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1. Augmented reality learning media based on tetrahedral chemical representation: How effective in learning process?;Eurasia Journal of Mathematics, Science and Technology Education;2023-08-01

2. Programmable Floor Robot Robotito and its Tangible and Virtual Interface;Proceedings of the 22nd Annual ACM Interaction Design and Children Conference;2023-06-19

3. “Periodic Fable Discovery” Using Tangible Interactions and Augmented Reality to Promote STEM Subjects;Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction;2023-02-26

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