A literature review on the influence of Kahoot! On learning outcomes, interaction, and collaboration
Author:
Publisher
Springer Science and Business Media LLC
Subject
Library and Information Sciences,Education
Link
https://link.springer.com/content/pdf/10.1007/s10639-021-10459-6.pdf
Reference120 articles.
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2. Aktekin, N. Ç., Çelebi, H., & Aktekin, M. (2018). Let’s Kahoot! Anatomy. International Journal of Morphology, 36(2), 716–721.
3. Alario-Hoyos, C., Estévez-Ayres, I., Kloos, C. D., & Villena-Román, J. (2017). From MOOCs to SPOCs... and from SPOCs to flipped classroom. In: European Conference on Technology Enhanced Learning (pp. 347–354): Springer.
4. Aleksić-Maslać, K., Rašić, M., & Vranešić, P. (2018). Influence of gamification on student motivation in the educational process in courses of different fields. In: 2018 41st International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO) (pp. 0783-0787): IEEE.
5. Aljezawi, M., & Albashtawy, M. (2015). Quiz game teaching format versus didactic lecture. British Journal of Nursing, 24, 86–92.
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