Effect of using gamification of “Kahoot!” as a learning method on stress symptoms, anxiety symptoms, self-efficacy, and academic achievement among university students

Author:

alsswey Ahmed,Malak Malakeh.Z.

Publisher

Elsevier BV

Reference89 articles.

1. Prediction of academic procrastination by fear of failure and self-regulation;Abdi Zarrin;Educational Sciences: Theory and Practice,2020

2. Adams, S. (2019). The Role of Gamification in the Facilitation of Student Engagement: An Exploratory Industrial Psychology Application. Thesis for: Degree of Doctor of Philosophy (Industrial Psychology). Retrieved from: 〈http://hdl.handle.net/10019.1/106010〉.

3. A Tale of Two Institutions: Analyzing the Impact of Gamified Student Response Systems on Student Anxiety in Two Different Introductory Biology Courses;Adkins-Jablonsky;CBE Life Sciences Education,2021

4. Relationship between anxiety and academic performance of nursing students, Niger Delta University, Bayelsa State, Nigeria;Afolayan;Advances in Applied Science Research,2013

5. Assessing Kahoot’s Impact on EFL Students’ Learning Outcomes.;Alharthi;TESOL International Journal,2020

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