Influence of gamification on student motivation in the educational process in courses of different fields

Author:

Aleksic-Maslac K.,Rasic M.,Vranesic P.

Publisher

IEEE

Cited by 16 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Play, Learn, Code: Assessing the Efficacy of Gamification in Computer Programming 1 Instruction;Proceedings of the 2024 10th International Conference on Frontiers of Educational Technologies;2024-06-14

2. CodeQuest App: A Gamified OOP Education for Dynamic Online Learning Engagement;2024 6th International Conference on Computer Science and Technologies in Education (CSTE);2024-04-19

3. Applying a New Game Element Called Backward Grading For Student Engagement;Revista Educación en Ingeniería;2024-01-16

4. BeeLife: a mobile application to foster environmental awareness in classroom settings;Frontiers in Computer Science;2024-01-03

5. Innovative Approaches To Electrical Engineering Field Career Guidance With The Kahoot Toolkit At The National Technical University "Kharkiv Polytechnic Institute";2023 IEEE 5th International Conference on Modern Electrical and Energy System (MEES);2023-09-27

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