Engineering Students’ Perceptions of Learning Effectiveness: Implications from the Lived Experiences Amidst a Mixture of In-Person and Online Instruction
Author:
Affiliation:
1. University of Toronto
2. University of Toronto, Faculty of Applied Science and Engineering
Publisher
ASEE Conferences
Reference7 articles.
1. All, A., Nuñez, E., Castellar, P., & van Looy, J. (2021). Digital game-based learning effectiveness assessment: Reflections on study design. Computer and Education, 167.
2. Huang, Y., & Liu, X. (2021). The analysis and research of STEAM education based on the TAM algorithm model to improve the learning effectiveness of higher vocational engineering students. Evolutionary Intelligence, 15, 2597–2607. https://doi.org/10.1007/s12065-021-00619-5
3. Hsiung, C-M. (2012). The effectiveness of cooperative learning. Journal of Engineering Education, 101(1), 119–137.
4. Kintu, M. J., Zhu, C., & Kagambe, E. (2017). Blended learning effectiveness: The relationship between student characteristics, design features and outcomes. International Journal of Educational Technology in Higher Education, 14.
5. Meneskse, M., Stump, G. S., Krause, S., & Chi, M. T. H. (2013). Differentiated overt learning activities for effectiveness instruction in engineering classrooms. Journal of Engineering Education, 102(3), 346–374
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