Digital Game-Based Learning effectiveness assessment: Reflections on study design

Author:

All Anissa,Castellar Elena Nuñez Patricia,Van Looy Jan

Publisher

Elsevier BV

Subject

Education,General Computer Science

Reference45 articles.

1. Digital game-based L2 learning outcomes for primary through high-school students: A systematic literature review;Acquah;Computers & Education,2020

2. Developing enjoyable second language learning software tools: Computer game paradigm (pp. 1-21;Ang,2006

3. What is a pilot or feasibility study? A review of current practice and editorial policy;Arain;BMC Medical Research Methodology,2010

4. Towards a conceptual framework for assessing the effectiveness of digital game-based learning;All;Computers & Education,2015

5. Validating a standardized procedure for effectiveness assessment: learning English vocabulary through gameplay;All,2015

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