Exploring emerging design patterns in student-made climate change games

Author:

Barnes Jackie1,Hoover Amy K.2,Fatehi Borna1,Moreno-León Jesús3,Smith Gillian4,Harteveld Casper1

Affiliation:

1. Northeastern University

2. New Jersey Institute of Technology

3. Universidad Rey Juan Carlos & Programamos, Madrid, Spain

4. Worcester Polytechnic Institute

Funder

NSF

Publisher

ACM

Reference18 articles.

1. Mapping learning and game mechanics for serious games analysis

2. W.P. Dann S. Cooper and R. Pausch. 2011. Learning to Program with Alice (w/CD ROM). Prentice Hall Press. W.P. Dann S. Cooper and R. Pausch. 2011. Learning to Program with Alice (w/CD ROM). Prentice Hall Press.

3. Computer games created by middle school girls: Can they be used to measure understanding of computer science concepts?

4. Simon Egenfeldt-Nielsen. 2007. Educational potential of computer games. Continuum. Simon Egenfeldt-Nielsen. 2007. Educational potential of computer games. Continuum.

5. Casper Harteveld. 2011. Triadic game design: Balancing reality meaning and play. Springer London UK. 10.1007/978-1-84996-157-8 Casper Harteveld. 2011. Triadic game design: Balancing reality meaning and play. Springer London UK. 10.1007/978-1-84996-157-8

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1. Playful interventions for sustainability awareness in educational environments: A longitudinal, large-scale study in three countries;International Journal of Child-Computer Interaction;2023-03

2. Maintaining pluralism when embedding computational thinking in required science and engineering classes with young adolescents;Computer Science Education;2021-06-17

3. Designing Effective Playful Experiences for Sustainability Awareness in Schools and Makerspaces;FabLearn Europe / MakeEd 2021 - An International Conference on Computing, Design and Making in Education;2021-06-02

4. Ice Paddles, CO2 Invaders, and Exploding Planets: How Young Students Transform Climate Science Into Serious Games;Proceedings of the Annual Symposium on Computer-Human Interaction in Play;2020-11-02

5. All Good Things Come in Threes: Assessing Student-Designed Games via Triadic Game Design;International Conference on the Foundations of Digital Games;2020-09-15

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