Resemblance of religion and pervasive games: A study among church employees and gamers

Author:

Laato Samuli1ORCID,Rauti Sampsa2ORCID,Hamari Juho3ORCID

Affiliation:

1. Gamification Group, Faculty of Information Technology and Communication Sciences, Tampere University, Finland and Department of Computing, University of Turku, Finland

2. University of Turku, Finland

3. Gamification Group, Faculty of Information Technology and Communication Sciences, Tampere University, Finland

Funder

Academy of Finland

Publisher

ACM

Reference97 articles.

1. Catherine  L Albanese . 2012 . America: Religions and religion. Cengage Learning, 20 Channel Center Street , Boston MA, USA . Catherine L Albanese. 2012. America: Religions and religion. Cengage Learning, 20 Channel Center Street, Boston MA, USA.

2. Snapewives’ and ‘Snapeism;Alderton Zoe;A Fiction-Based Religion within the Harry Potter Fandom. Religions,2014

3. Playful User-Generated Treatment

4. Virtually (re)constructed reality: the representation of physical space in commercial location-based games

5. Some Second Thoughts on Substantive versus Functional Definitions of Religion

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