Virtually (re)constructed reality: the representation of physical space in commercial location-based games
Author:
Affiliation:
1. Geocomputation Group, Department of Geography, University of Zurich, Switzerland
2. Multimedia Communications Lab (KOM), Technical University of Darmstadt, Germany
3. Tampere University, Finland
4. Bauhaus University Weimar, Germany
Funder
Academy of Finland
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3569219.3569339
Reference103 articles.
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2. Landscape and well-being: a scoping study on the health-promoting impact of outdoor environments
3. European Space Agency. 2017. Sentinel-2 Missions-Sentinel Online. https://sentinel.esa.int/web/sentinel/missions/sentinel-2. European Space Agency. 2017. Sentinel-2 Missions-Sentinel Online. https://sentinel.esa.int/web/sentinel/missions/sentinel-2.
4. European Space Agency. 2020. WorldCover. https://esa-worldcover.org. European Space Agency. 2020. WorldCover. https://esa-worldcover.org.
5. Ola Ahlqvist and Christoph Schlieder (Eds.). 2017. Geogames and geoplay: Game-based approaches to the analysis of Geo-information (1 ed.). Springer International Publishing Cham Switzerland. Ola Ahlqvist and Christoph Schlieder (Eds.). 2017. Geogames and geoplay: Game-based approaches to the analysis of Geo-information (1 ed.). Springer International Publishing Cham Switzerland.
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