Exploring the association between engagement with location-based game features and getting inspired about environmental issues and nature
Author:
Affiliation:
1. University of Bremen, Germany
2. Gamification Group, Faculty of Information Technology and Communication Sciences, Tampere University, Finland
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3613904.3642786
Reference126 articles.
1. Judith Ackermann and Ilaria Mariani. 2015. Re-thinking the environment through games. Designing location based mobile games in higher education for environmental awareness. In Innovation in Environmental Education: ICT and intergenerational learning. IBIMET-CNR Firenze Italy 73–78.
2. MTurk Research: Review and Recommendations
3. Influence of Pokémon Go on Physical Activity: Study and Implications
4. Interactivity, Inspiration, and Perceived Usefulness! How retailers’ AR-apps improve consumer engagement through flow
5. Virtually (re)constructed reality: the representation of physical space in commercial location-based games
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