Exploring the association between engagement with location-based game features and getting inspired about environmental issues and nature

Author:

Kordyaka Bastian1ORCID,Laato Samuli2ORCID,Weber Sebastian1ORCID,Hamari Juho2ORCID,Niehaves Bjoern1ORCID

Affiliation:

1. University of Bremen, Germany

2. Gamification Group, Faculty of Information Technology and Communication Sciences, Tampere University, Finland

Publisher

ACM

Reference126 articles.

1. Judith Ackermann and Ilaria Mariani. 2015. Re-thinking the environment through games. Designing location based mobile games in higher education for environmental awareness. In Innovation in Environmental Education: ICT and intergenerational learning. IBIMET-CNR Firenze Italy 73–78.

2. MTurk Research: Review and Recommendations

3. Influence of Pokémon Go on Physical Activity: Study and Implications

4. Interactivity, Inspiration, and Perceived Usefulness! How retailers’ AR-apps improve consumer engagement through flow

5. Virtually (re)constructed reality: the representation of physical space in commercial location-based games

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