Publisher
Springer Nature Switzerland
Reference47 articles.
1. Activision-Blizzard: StarCraft II. Game [PC/OS-X], blizzard Entertainment, Irvine, California, USA, July 2010
2. Activision-Blizzard: Hearthstone. Game [PC/OS-X/iOS/Android], blizzard Entertainment, Irvine, California, USA (2014)
3. Adinolf, S., Turkay, S.: Toxic behaviors in esports games: player perceptions and coping strategies. In: Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, pp. 365–372 (2018). https://doi.org/10.1145/3270316.3271545
4. Altarriba Bertran, F., Buruk, O., Hamari, J.: From-the-wild: towards co-designing for and from nature. In: CHI Conference on Human Factors in Computing Systems Extended Abstracts, pp. 1–7 (2022)
5. Anubha, Islam, J.U.: Unveiling key gratifications and stimuli to engage generation z with multiplayer online games. J. Internet Commer., 1–29 (2022). https://doi.org/10.1080/15332861.2022.2088037