How Location-Based Games Incentivize Moving About: A Study in the Context of Nature-Going

Author:

Laato Samuli1ORCID,Fernández Galeote Daniel1ORCID,Altarriba Bertran Ferran2ORCID,Papangelis Konstantinos3ORCID,Hamari Juho1ORCID

Affiliation:

1. Tampere University, Tampere, Finland

2. Universitat de Girona, Spain / Tampere University, Tampere, Finland

3. Rochester Institute of Technology, Rochester, USA

Abstract

Location-based multiplayer games such as Pokémon GO are tied to real-world locations. Past research has demonstrated that, consequently, these games influence where players move. In order to explore what dynamics in these games incentivize travel to specific places or areas, we engaged in interviews with active players. We discovered 11 unique game dynamics, which could be positioned under three overarching themes: (1) the playing field, as determined by the placement of points of interest, the players' habitat and their surroundings; (2) the player communities and real life relationships, which motivated and directed the playing; and (3) coincidental motivational support, which highlighted how location-based games offer multi-layered motivation for players to travel to, and engage with, specific real-world locations. Our study contributes to the fields of gamified human mobility and human-nature interaction by elucidating how playful technologies can influence where and when people move.

Funder

Academy of Finland

Nessling Foundation

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Networks and Communications,Human-Computer Interaction,Social Sciences (miscellaneous)

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