Robo Ludens

Author:

MUñOZ John Edison1,Dautenhahn Kerstin2

Affiliation:

1. Systems Design Engineering Department, University of Waterloo, Waterloo, Ontario, Canada

2. Electrical and Computer Engineering and Systems Design Engineering Departments, University of Waterloo, Waterloo, Ontario, Canada

Abstract

The use of games as vehicles to study human-robot interaction (HRI) has been established as a suitable solution to create more realistic and naturalistic opportunities to investigate human behavior. In particular, multiplayer games that involve at least two human players and one or more robots have raised the attention of the research community. This article proposes a scoping review to qualitatively examine the literature on the use of multiplayer games in HRI scenarios employing embodied robots aiming to find experimental patterns and common game design elements. We find that researchers have been using multiplayer games in a wide variety of applications in HRI, including training, entertainment and education, allowing robots to take different roles. Moreover, robots have included different capabilities and sensing technologies, and elements such as external screens or motion controllers were used to foster gameplay. Based on our findings, we propose a design taxonomy called Robo Ludens, which identifies HRI elements and game design fundamentals and classifies important components used in multiplayer HRI scenarios. The Robo Ludens taxonomy covers considerations from a robot-oriented perspective as well as game design aspects to provide a comprehensive list of elements that can foster gameplay and bring enjoyable experiences in HRI scenarios.

Funder

Canada 150 Research Chairs Program

Publisher

Association for Computing Machinery (ACM)

Subject

Artificial Intelligence,Human-Computer Interaction

Cited by 11 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Tangible Scenography as a Holistic Design Method for Human-Robot Interaction;Designing Interactive Systems Conference;2024-07

2. Towards accessible robot-assisted physical play for children with physical disabilities;Interaction Studies. Social Behaviour and Communication in Biological and Artificial Systems;2024-06-07

3. Design of Virtual Reality Exergames for Upper Limb Stroke Rehabilitation Following Iterative Design Methods: Usability Study;JMIR Serious Games;2024-01-11

4. That's not a Good Idea: A Robot Changes Your Behavior Against Social Engineering;International Conference on Human-Agent Interaction;2023-12-04

5. Exploring Measures for Engagement in a Collaborative Game Using a Robot Play-Mediator;2023 32nd IEEE International Conference on Robot and Human Interactive Communication (RO-MAN);2023-08-28

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