Tangible Scenography as a Holistic Design Method for Human-Robot Interaction

Author:

Koike Amy1ORCID,Cagiltay Bengisu2ORCID,Mutlu Bilge1ORCID

Affiliation:

1. Department of Computer Sciences, University of Wisconsin-Madison, United States

2. Department of Computer Sciences, University of Wisconsin - Madison, United States

Publisher

ACM

Reference72 articles.

1. Beyond anthropomorphising robot motion and towards robot-specific motion: consideration of the potential of artist—dancers in research on robotic motion;Abe Naoko;Artificial Life and Robotics,2022

2. Parastoo Abtahi, Neha Sharma, James A Landay, and Sean Follmer. 2021. Presenting and Exploring Challenges in Human-Robot Interaction Design Through Bodystorming. Design Thinking Research: Interrogating the Doing (2021), 327–344.

3. Social eye gaze in human-robot interaction: a review;Admoni Henny;Journal of Human-Robot Interaction,2017

4. Patrícia Alves-Oliveira, Patrícia Arriaga, Ana Paiva, and Guy Hoffman. 2017. Yolo, a robot for creativity: A co-design study with children. In Proceedings of the 2017 Conference on Interaction Design and Children. 423–429.

5. Patrícia Alves-Oliveira, Matthew Bavier, Samrudha Malandkar, Ryan Eldridge, Julie Sayigh, Elin A Björling, and Maya Cakmak. 2022. Flexi: A robust and flexible social robot embodiment kit. In Designing Interactive Systems Conference. 1177–1191.

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