SMAA: Enhanced Subpixel Morphological Antialiasing

Author:

Jimenez Jorge,Echevarria Jose I.,Sousa Tiago,Gutierrez Diego

Publisher

Wiley

Subject

Computer Graphics and Computer-Aided Design

Reference30 articles.

1. Akeley K. Reality engine graphics SIGGRAPH '93: Proceedings of the 20th Annual Conference on Computer Graphics and Interactive Techniques 1993 109 116

2. AMD: Morphological anti-aliasing 2010

3. Andersson J. 5 major challenges in interactive rendering ACM SIGGRAPH Courses 2010

4. Andersson J. DirectX 11 Rendering in Battlefield 3 Game Developers Conference 2011 2011

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