Reality Engine graphics

Author:

Akeley Kurt

Publisher

ACM Press

Cited by 118 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing;ACM Transactions on Graphics;2024-07-19

2. Mob-FGSR: Frame Generation and Super Resolution for Mobile Real-Time Rendering;Special Interest Group on Computer Graphics and Interactive Techniques Conference Conference Papers '24;2024-07-13

3. Neural foveated super‐resolution for real‐time VR rendering;Computer Animation and Virtual Worlds;2024-07

4. Improved anti-aliasing algorithm based on fast approximate anti-aliasing;Fifteenth International Conference on Graphics and Image Processing (ICGIP 2023);2024-03-25

5. ExtraSS: A Framework for Joint Spatial Super Sampling and Frame Extrapolation;SIGGRAPH Asia 2023 Conference Papers;2023-12-10

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