ETER: Elastic Tessellation for Real-Time Pixel-Accurate Rendering of Large-Scale NURBS Models

Author:

Xiong Ruicheng1ORCID,Lu Yang2ORCID,Chen Cong2ORCID,Zhu Jiaming1ORCID,Zeng Yajun1ORCID,Liu Ligang1ORCID

Affiliation:

1. University of Science and Technology of China, Hefei, China

2. Sheyun Technology, Suzhou, China

Abstract

We present ETER, an elastic tessellation framework for rendering large-scale NURBS models with pixel-accurate and crack-free quality at real-time frame rates. We propose a highly parallel adaptive tessellation algorithm to achieve pixel accuracy, measured by the screen space error between the exact surface and its triangulation. To resolve a bottleneck in NURBS rendering, we present a novel evaluation method based on uniform sampling grids and accelerated by GPU Tensor Cores. Compared to evaluation based on hardware tessellation, our method has achieved a significant speedup of 2.9 to 16.2 times depending on the degrees of the patches. We develop an efficient crack-filling algorithm based on conservative rasterization and visibility buffer to fill the tessellation-induced cracks while greatly reducing the jagged effect introduced by conservative rasterization. We integrate all our novel algorithms, implemented in CUDA, into a GPU NURBS rendering pipeline based on Mesh Shaders and hybrid software/hardware rasterization. Our performance data on a commodity GPU show that the rendering pipeline based on ETER is capable of rendering up to 3.7 million patches (0.25 billion tessellated triangles) in real-time (30FPS). With its advantages in performance, scalability, and visual quality in rendering large-scale NURBS models, a real-time tessellation solution based on ETER can be a powerful alternative or even a potential replacement for the existing pre-tessellation solution in CAD systems.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design

Reference38 articles.

1. Jeremy Appleyard and Scott Yokim . 2017 . Programming Tensor Cores in CUDA 9 . Retrieved October 17, 2017 from https://developer.nvidia.com/blog/programming-tensor-cores-cuda-9/ Jeremy Appleyard and Scott Yokim. 2017. Programming Tensor Cores in CUDA 9. Retrieved October 17, 2017 from https://developer.nvidia.com/blog/programming-tensor-cores-cuda-9/

2. Image-space horizon-based ambient occlusion

3. Early investigation, formulation and use of NURBS at Boeing

4. Christoph Buchenau and Michael Guthe . 2021. Real-Time Curvature-aware Re-Parametrization and Tessellation of Bézier Surfaces . In Vision, Modeling, and Visualization . The Eurographics Association . Christoph Buchenau and Michael Guthe. 2021. Real-Time Curvature-aware Re-Parametrization and Tessellation of Bézier Surfaces. In Vision, Modeling, and Visualization. The Eurographics Association.

5. The visibility buffer: a cache-friendly approach to deferred shading;Burns Christopher A;Journal of Computer Graphics Techniques (JCGT),2013

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3