Mob-FGSR: Frame Generation and Super Resolution for Mobile Real-Time Rendering

Author:

Yang Sipeng1ORCID,Zhu Qingchuan1ORCID,Zhuge Junhao1ORCID,Qiu Qiang2ORCID,Li Chen2ORCID,Yan Yuzhong2ORCID,Xu Huihui2ORCID,Yan Ling-Qi3ORCID,Jin Xiaogang4ORCID

Affiliation:

1. State Key Laboratory of CAD&CG, Zhejiang University, China

2. OPPO Computing & Graphics Research Institute, United States of America

3. University of California, Santa Barbara, United States of America

4. Zhejiang University, China and State Key Lab of CAD&CG, Zhejiang University, China

Funder

FDCT

Key R&D Program of Zhejiang

National Natural Science Foundation of China

Publisher

ACM

Reference40 articles.

1. Reality Engine graphics

2. Tomas Akenine-Mo Eric Haines Naty Hoffman 2018. Real-time rendering. (2018).

3. AMD. 2022. FidelityFX Super Resolution 2.0. https://gpuopen.com/fidelityfx-superresolution-2/.

4. AMD. 2023. AMD FSR 3 Now Available. https://community.amd.com/t5/gaming/amd-fsr-3-now-available/ba-p/634265.

5. Real-time frame rate up-conversion for video games

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