1. Mob-FGSR: Frame Generation and Super Resolution for Mobile Real-Time Rendering;Special Interest Group on Computer Graphics and Interactive Techniques Conference Conference Papers '24;2024-07-13
2. ExtraNet;ACM Transactions on Graphics;2021-12
3. Post-Render Warp with Late Input Sampling Improves Aiming Under High Latency Conditions;Proceedings of the ACM on Computer Graphics and Interactive Techniques;2020-08-26
4. A hybrid model for simulating grazing herds in real time;Computer Animation and Virtual Worlds;2019-08-08
5. Iterative Depth Warping;ACM Transactions on Graphics;2018-10-31