1. Sawyer, B., Smith, P.: Serious games taxonomy. In: Serious Game Submmit, Game Developer Conference (2008)
2. Chen, S., Michael, D.: Serious Games: Games that Educate, Train and Inform. Thomson Course Technology, Boston (2005)
3. Melonio, A., Gennari R.: How to design games for deaf children: evidence-based guidelines. In: Workshop on Evidence-Based Technology Enhanced Learning, pp. 83–92 (2013)
4. Gonzalez, C., Collazos, C., Gonzalez, J.L., Toledo, P., Blanco, F.: The importance of human factors to enhance the user experience in videogames. In: Computers in Education International Symposium, pp. 29–31 (2012)
5. Britain, M., Bolchini, D. Usability evaluation for health video games: a library of inspection heuristics. In Proceedings of 1st Midwestern Conference on Health Games, pp. 1–5 (2010)