Prospective preschool and primary school teachers’ knowledge and opinion about gamification
Author:
Affiliation:
1. Babeș-Bolyai University, Cluj-Napoca (Romania). E-mail: edina.erdei@ubbcluj.ro
2. Babeș-Bolyai University, Cluj-Napoca (Romania). E-mail: eva.svella@ubbcluj.ro
3. Babeș-Bolyai University, Cluj-Napoca (Romania). E-mail: iuliana.marchis@ubbcluj.ro
Abstract
Publisher
Babes-Bolyai University
Reference35 articles.
1. " 1. Al-Azawi, R, Al-Faliti, F., & Al-Blushi, M. (2016). Educational Gamification Vs. Game Based Learning: Comparative Study, International Journal of Innovation, Management and Technology, 7(4), 132-136.
2. 2. Barata, G., Gama, S., Jorge, J. & Gonçalves, D. (2013). Engaging engineering students with gamification, In: Games and Virtual Worlds for Serious Applications (VS-GAMES), 5th International Conference on Games and Virtual Worlds for Serious Applications, 1–8.
3. 3. Barata, G., Gama, S., Jorge, J. & Gonçalves, D. (2013). Improving participation and learning with gamification. In: Proceedings of the First International Conference on Gameful Design, Research, and Applications, Gamification ’13, ACM, New York, NY, USA,10–17.
4. 4. Barata, G., Gama, S., Jorge, J. & Gonçalves, D. (2017). Studying student differentiation in gamified education: A long-term study. Computers in Human Behavior, 71, 550-585.
5. 5. Campillo-Ferrer, J.-M., Miralles-Martínez, P. and Sánchez-Ibáñez, R. (2020). Gamification in Higher Education: Impact on Student Motivation and the Acquisition of Social and Civic Key Competencies. Sustainability, 12(12):4822, Murcia, Spain.
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