Evaluation of the impact of gamification on students’ performance and engagement in manufacturing engineering courses

Author:

Moliner-Heredia Rubén1,Abellán-Nebot José V1ORCID

Affiliation:

1. Universitat Jaume I, Spain

Abstract

In engineering courses with a large number of students, fail and dropout rates are usually high even in courses that can be expected to be interesting to the students. Gamification tools have arisen as an interesting way to motivate the students for a real continuous assessment, increasing the student’s attendance and performance. In this paper, a gamification approach based on a Kahoot tool, Moodle activities, and commemorative badges is proposed within a manufacturing course. The designed activities let the students compete among themselves to get the maximum number of points, which will be converted into extra grades that are added to the final exam grade. The gamification experience has been proven to be highly positive according to students’ and instructors’ perceptions, and the average increase of pass rate and course attendance with respect to previous years have increased from 22% to 34% and from 38% to 66%, respectively.

Publisher

SAGE Publications

Subject

Mechanical Engineering,Education

Reference35 articles.

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