Gaming in the Time of COVID-19
Author:
Publisher
SAGE Publications
Subject
Computer Science Applications,General Social Sciences
Link
http://journals.sagepub.com/doi/pdf/10.1177/1046878120931602
Reference11 articles.
1. Examining Board Gameplay and Learning: A Multidisciplinary Review of Recent Research
2. Optimising the Learning Potential of Simulations Through Structural Transparency and Exploratory Guidance
3. Using Escape Rooms for Conducting Team Research: Understanding Development, Considerations, and Challenges
4. Practicing CPR: A Qualitative Analysis of Resident Motivation
5. Development and Performance Assessment of a Digital Serious Game to Assess Multi-Patient Care Skills in a Simulated Pediatric Emergency Department
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1. Two Sides of the Same Virtual Coin: Investigating Psychosocial Effects of Video Game Play, including Stress Relief Motivations as a Gateway to Problematic Video Game Usage;Healthcare;2024-04-02
2. Challenges in moderating disruptive player behavior in online competitive action games;Frontiers in Computer Science;2024-02-23
3. Among Us and Its Popularity During COVID-19 Pandemic;Encyclopedia of Computer Graphics and Games;2024
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5. Training Teachers to Design Game-Based Learning Activities: Evidence from a Pilot Project;Computers in the Schools;2023-10-29
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