On Linking Level Segments

Author:

Biemer Colan F.1,Cooper Seth1

Affiliation:

1. Northeastern University

Publisher

IEEE

Reference29 articles.

1. Linear levels through n-grams

2. MCMCTS PCG 4 SMB: Monte carlo tree search to guide platformer level generation;summerville;Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment,2015

3. Efficient selectivity and backup operators in monte-carlo tree search;coulom;International conference on computers and games,2006

4. Multi-segment evolution of dungeon game levels

Cited by 4 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Evaluating the Expressive Range of Super Mario Bros Level Generators;Algorithms;2024-07-11

2. Literally Unplayable: On Constraint-Based Generation of Uncompletable Levels;Proceedings of the 19th International Conference on the Foundations of Digital Games;2024-05-21

3. Segment-wise Level Generation using Iterative Constrained Extension;2023 IEEE Conference on Games (CoG);2023-08-21

4. Sturgeon-MKIII: Simultaneous Level and Example Playthrough Generation via Constraint Satisfaction with Tile Rewrite Rules;Proceedings of the 18th International Conference on the Foundations of Digital Games;2023-04-12

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