1. Linear levels through n-grams
2. MCMCTS PCG 4 SMB: Monte carlo tree search to guide platformer level generation;summerville;Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment,2015
3. Efficient selectivity and backup operators in monte-carlo tree search;coulom;International conference on computers and games,2006
4. Multi-segment evolution of dungeon game levels