Sturgeon-MKIII: Simultaneous Level and Example Playthrough Generation via Constraint Satisfaction with Tile Rewrite Rules

Author:

Cooper Seth1ORCID

Affiliation:

1. Northeastern University, United States

Publisher

ACM

Reference33 articles.

1. Colan  F. Biemer and Seth Cooper. 2022. On linking level segments . In 2022 IEEE Conference on Games (CoG). 199–205 . Colan F. Biemer and Seth Cooper. 2022. On linking level segments. In 2022 IEEE Conference on Games (CoG). 199–205.

2. Terry Cavanagh. 2010. VVVVVV. Game [PC]. Terry Cavanagh. 2010. VVVVVV. Game [PC].

3. Sturgeon: Tile-Based Procedural Level Generation via Learned and Designed Constraints

4. Seth Cooper and Anurag Sarkar . 2020 . Pathfinding Agents for Platformer Level Repair . In Proceedings of the Experimental AI in Games Workshop. Seth Cooper and Anurag Sarkar. 2020. Pathfinding Agents for Platformer Level Repair. In Proceedings of the Experimental AI in Games Workshop.

5. Allen Cypher and David Canfield Smith . 1995 . KidSim: end user programming of simulations . In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. 27–34 . Allen Cypher and David Canfield Smith. 1995. KidSim: end user programming of simulations. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. 27–34.

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1. Literally Unplayable: On Constraint-Based Generation of Uncompletable Levels;Proceedings of the 19th International Conference on the Foundations of Digital Games;2024-05-21

2. Authoring Games with Tile Rewrite Rule Behavior Trees;Proceedings of the 19th International Conference on the Foundations of Digital Games;2024-05-21

3. You-Only-Randomize-Once: Shaping Statistical Properties in Constraint-based PCG;Proceedings of the 19th International Conference on the Foundations of Digital Games;2024-05-21

4. The Puzzle Forecast: Tutorial Analytics Predict Trial and Error;Proceedings of the 19th International Conference on the Foundations of Digital Games;2024-05-21

5. Segment-wise Level Generation using Iterative Constrained Extension;2023 IEEE Conference on Games (CoG);2023-08-21

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