Two-person Graph Convolutional Network for Skeleton-based Human Interaction Recognition
Author:
Affiliation:
1. Harbin Institute of Technology (Shenzhen), Shenzhen, China
2. Peng Cheng Laboratory, Shenzhen, China
Funder
National Key-Research and Development Program of China
Guangdong Natural Science Foundation
Publisher
Institute of Electrical and Electronics Engineers (IEEE)
Subject
Electrical and Electronic Engineering,Media Technology
Link
http://xplorestaging.ieee.org/ielx7/76/4358651/10001762.pdf?arnumber=10001762
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3. Merge-and-Split Graph Convolutional Network for Skeleton-Based Interaction Recognition;Cyborg and Bionic Systems;2024-01
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