A Virus Infected Your Laptop. Let’s Play an Escape Game

Author:

Queiruga-Dios AraceliORCID,Santos Sánchez María JesúsORCID,Queiruga Dios Marián,Gayoso Martínez VíctorORCID,Hernández Encinas Ascensión

Abstract

Have you ever thought what would happen if a ransomware infected your laptop? This type of virus kidnaps files and encrypts them, and the only way to recover the data is by paying in bitcoin or some other cryptocurrency. This situation is undoubtedly terrible. All of your work, projects, and personal files will not be available (unless you pay the ransom). The first time students watched a video that contextualizes this stressful situation, they thought that they had been attacked by a computer virus. Fortunately, the panic only lasted a few seconds. This is the way to start a game called breakout or escape room. The difference between these two words is that, in the first case, the goal is to open a padlocked box, while the objective of an escape room is to find the key that allows to get out of a room. Both games are similar, containing riddles, puzzles, problems and some clues that would help the players to find the solution. This study analyses the use of a breakout game for educational purposes, more specifically in a university context. The experiment conducted mixes game–based learning methodologies with engineering students learning Linear Algebra, Calculus or Cryptography, which has allowed us to obtain promising results about the usage of this methodology.

Publisher

MDPI AG

Subject

General Mathematics,Engineering (miscellaneous),Computer Science (miscellaneous)

Cited by 19 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Playing an Augmented Reality Escape Game Promotes Learning About Fake News;Technology, Knowledge and Learning;2024-06-19

2. A linear algebra quiz game as a supplementary learning tool in tertiary-level;Pedagogical Research;2024-01-01

3. Cracking the Code;Advances in Systems Analysis, Software Engineering, and High Performance Computing;2023-10-27

4. Applying Digital Escape Rooms Infused With Cross-Cultural Management Theories in Higher Education;Handbook of Research on Redesigning Teaching, Learning, and Assessment in the Digital Era;2023-06-30

5. The escape room and breakout as an aid to learning STEM contents in primary schools: an examination of the development of pre-service teachers in Spain;Education 3-13;2023-01-03

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