Cracking the Code

Author:

Kumar Thivashini B. Jaya1ORCID,Rathakrishnan Thanuja1ORCID

Affiliation:

1. Taylor's University, Malaysia

Abstract

Escape rooms are a cutting-edge method of evaluating student learning because they give them a scenario in which they must solve issues and solve puzzles using numerous clues and contextual suggestions. The chapter intends to explore a discussion and reflection on the potential of immersive learning environments for formative assessments (escape room as a quiz) in enhancing students' learning experiences. The theoretical framework, the idea of an escape room, and how it might improve the learning process will be covered at the beginning of the chapter. This study employed a quasi-experimental design to investigate the effects of quiz format (digital quiz vs. digital escape room) on academic performance. Finally, the chapter discusses the potential challenges and limitations of escape room games in education. The chapter concludes by highlighting the insights, practical guidance, and future directions for educators interested in implementing escape room games in their teaching.

Publisher

IGI Global

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