Affiliation:
1. Hong Kong University of Science & Technology
Abstract
We are developing a suite of interactive modules for teaching introductory computer graphics, using a library we have built to support such efforts. The modules provide explanations of fundamental concepts, tutorial demonstrations of basic techniques and interactive control of the parameters used in and execution of high level representations of elementary algorithms. The modules are used in laboratory sessions to supplement formal lectures. Here, we present our philosophy in building the library and modules, discuss the lessons we have learned in our initial implementation and outline our future plans.
Publisher
Association for Computing Machinery (ACM)
Subject
Computer Graphics and Computer-Aided Design,General Computer Science
Cited by
10 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. Why are 3D Transformations in Computer Graphics Difficult? An Analysis of a Decade of Exam Questions;Australasian Computing Education Conference;2022-02-14
2. Teaching and Learning 3D Transformations in Introductory Computer Graphics: A User Study;Proceedings of the 17th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications;2022
3. Using an Assessment Tool to Create Sandboxes for Computer Graphics Teaching in an Online Environment;The 10th Computer Science Education Research Conference;2021-11-22
4. Using Mobile Augmented Reality for Teaching 3D Transformations;Proceedings of the 52nd ACM Technical Symposium on Computer Science Education;2021-03-03
5. Technologies and Tools to Support Teaching and Learning Computer Graphics;Proceedings of the Twenty-First Australasian Computing Education Conference on - ACE '19;2019