Technologies and Tools to Support Teaching and Learning Computer Graphics

Author:

Suselo Thomas1,Wünsche Burkhard C.1,Luxton-Reilly Andrew1

Affiliation:

1. University of Auckland, Auckland, New Zealand

Publisher

ACM Press

Cited by 18 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Automated Evaluation of Games Programmed in Computer Science Assessments: The use of CodeRunner to validate code written in the Processing Language;Proceedings of the 2024 on Innovation and Technology in Computer Science Education V. 2;2024-07-08

2. Modern Computer Graphics Innovation and Applications: An Extensive Overview;International Journal of Advanced Research in Science, Communication and Technology;2024-05-31

3. Constructing a game engine: A proposed game engine architecture course for undergraduate students;Entertainment Computing;2024-05

4. Digital EdTech: Design Criteria and Parents’ Perception of 3D Animated Posters in Educating Children about Air Pollution;2023 11th International Conference on Information and Communication Technology (ICoICT);2023-08-23

5. What's the Deal with CG? The Usage of Mixed Reality Applications as a Means to Facilitate Meaningful Experiences in Teaching and Learning Computer Graphics;2023 IEEE 2nd German Education Conference (GECon);2023-08-02

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