Technologies and Tools to Support Teaching and Learning Computer Graphics
Author:
Affiliation:
1. University of Auckland, Auckland, New Zealand
Publisher
ACM Press
Reference44 articles.
1. Edward Angel, Steve Cunningham, Peter Shirley, and Kelvin Sung. 2006. Teaching Computer Graphics Without Raster-level Algorithms. SIGCSE Bull. 38, 1, Article 1 (March 2006), 2 pages. https://doi.org/10.1145/1124706.1121423
2. André L. Battaiola, Nassim Chamel Elias, and Rodrigo de Godoy Domingues. 2002. Edugraph: Software to Teach Computer Graphics Concepts. In Proceedings of the 15th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI '02). IEEE Computer Society, Washington, DC, USA, 427-. http://dl.acm.org/citation.cfm?id=646016.678119
3. John Clevenger, Rick Chaddock, and Roger Bendig. 1991. TUGS: a Tool for Teaching Computer Graphics. SIGGRAPH Comput. Graph. 25, 3 (July 1991), 158--164. https://doi.org/10.1145/126640.126648
4. Jermaine Coston and Andrea Edwards. 2005. Actively Learning Computer Graphics. J. Comput. Sci. Coll. 20, 4 (April 2005), 221--226. http://dl.acm.org/citation.cfm?id=1047846.1047881
5. Steve Cunningham. 2000. Re-inventing the introductory computer graphics course: providing tools for a wider audience. Computers & Graphics 24, 2 (2000), 293--296. https://doi.org/10.1016/S0097-8493(99)00164-8
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