How to be open

Author:

Thominet Luke1

Affiliation:

1. Florida International University

Abstract

This study builds a model of open video game development, an emerging user-centered design practice where a developer publicly releases an incomplete game and iterate on it while gathering feedback from the player community. It argues that open development is fundamentally a communication and user experience practice characterized by a commitment to access, transparency, and feedback. Ultimately, it shows open development as a practice where game developers are consciously designing a compelling experience of participation in user research.

Publisher

Association for Computing Machinery (ACM)

Subject

General Arts and Humanities

Cited by 6 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Surveying Technical Communicators in the Video Games Industry;The 40th ACM International Conference on Design of Communication;2022-10-06

2. It's Getting Out of Control in This Forum;The 39th ACM International Conference on Design of Communication;2021-10-12

3. Open Video Game Development and Participatory Design;Technical Communication Quarterly;2021-01-03

4. Not just users;Proceedings of the 37th ACM International Conference on the Design of Communication;2019-10-04

5. Professional practice, amateur profile;Proceedings of the 37th ACM International Conference on the Design of Communication;2019-10-04

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