1. Games, UX, and the Gaps
2. Raimer , C. ( 2018 ). " Dialogic , Data-Driven Design: UX and League of Legends." In eds. Potts, L & Salvo, M. Rhetoric and Experience Architecture. Anderson: Parlor Press. Raimer, C. (2018). "Dialogic, Data-Driven Design: UX and League of Legends." In eds. Potts, L & Salvo, M. Rhetoric and Experience Architecture. Anderson: Parlor Press.
3. How to be open
4. Game design documentation
5. Society for Technical Communication. (n.d). Defining Technical Communication. https://www.stc.org/about-stc/defining-technical-communication/ Society for Technical Communication. (n.d). Defining Technical Communication. https://www.stc.org/about-stc/defining-technical-communication/