Towards Supporting Programming Education at Scale via Live Streaming

Author:

Chen Yan1,Lasecki Walter S.1,Dong Tao2

Affiliation:

1. University of Michigan, Ann Arbor, MI, USA

2. Google Inc., Mountain View, CA, USA

Abstract

Live streaming, which allows streamers to broadcast their work to live viewers, is an emerging practice for teaching and learning computer programming. Participation in live streaming is growing rapidly, despite several apparent challenges, such as a general lack of training in pedagogy among streamers and scarce signals about a stream's characteristics (e.g., difficulty, style, and usefulness) to help viewers decide what to watch. To understand why people choose to participate in live streaming for teaching or learning programming, and how they cope with both apparent and non-obvious challenges, we interviewed 14 streamers and viewers about their experience with live streaming programming. Among other results, we found that the casual and impromptu nature of live streaming makes it easier to prepare than pre-recorded videos, and viewers have the opportunity to shape the content and learning experience via real-time communication with both the streamer and each other. Nonetheless, we identified several challenges that limit the potential of live streaming as a learning medium. For example, streamers voiced privacy and harassment concerns, and existing streaming platforms do not adequately support viewer-streamer interactions, adaptive learning, and discovery and selection of streaming content. Based on these findings, we suggest specialized tools to facilitate knowledge sharing among people teaching and learning computer programming online, and we offer design recommendations that promote a healthy, safe, and engaging learning environment.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Networks and Communications,Human-Computer Interaction,Social Sciences (miscellaneous)

Reference58 articles.

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1. CFlow: Supporting Semantic Flow Analysis of Students' Code in Programming Problems at Scale;Proceedings of the Eleventh ACM Conference on Learning @ Scale;2024-07-09

2. Bridging the Literacy Gap for Adults: Streaming and Engaging in Adult Literacy Education through Livestreaming;Proceedings of the CHI Conference on Human Factors in Computing Systems;2024-05-11

3. Meditating in Live Stream: An Autoethnographic and Interview Study to Investigate Motivations, Interactions and Challenges;Proceedings of the ACM on Human-Computer Interaction;2024-04-17

4. Leveraging YouTube to aid Construction Hazard Prevention through Design (CHPtD);Construction Management and Economics;2024-04-12

5. VizProg: Identifying Misunderstandings By Visualizing Students’ Coding Progress;Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems;2023-04-19

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