Understanding how educational gamification impacts users' behavior
Author:
Affiliation:
1. Xili University town, Shenzhen, China
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3178158.3178188
Reference35 articles.
1. From game design elements to gamefulness
2. Gamifying learning experiences: Practical implications and outcomes
3. Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification
4. Empirical Study on the Effect of Achievement Badges in TRAKLA2 Online Learning Environment
5. Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance
Cited by 8 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. Flow Experience Analysis in Gameful Educational Environments: A Systematic Literature Review;2024 IEEE International Conference on Advanced Learning Technologies (ICALT);2024-07-01
2. When green meets gamification: A winning combo for hotel revisit intentions;International Journal of Hospitality Management;2024-05
3. The Moderating Effect of Green Advertising on the Relationship between Gamification and Sustainable Consumption Behavior: A Case Study of the Ant Forest Social Media App;Sustainability;2023-02-05
4. Technology Application among Teachers from Rural Schools in Johor;Environment-Behaviour Proceedings Journal;2022-06-30
5. Investigating Chinese College Students’ Cognitive Load in a Gamified Foreign Language Class: A Pilot Study;Proceedings of the 5th International Conference on Big Data and Education;2022-02-26
1.学者识别学者识别
2.学术分析学术分析
3.人才评估人才评估
"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370
www.globalauthorid.com
TOP
Copyright © 2019-2024 北京同舟云网络信息技术有限公司 京公网安备11010802033243号 京ICP备18003416号-3