Gamifying learning experiences: Practical implications and outcomes

Author:

Domínguez Adrián,Saenz-de-Navarrete Joseba,de-Marcos Luis,Fernández-Sanz Luis,Pagés Carmen,Martínez-Herráiz José-Javier

Publisher

Elsevier BV

Subject

Education,General Computer Science

Reference34 articles.

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3. Flow: The psychology of optimal experience;Csikszentmihalyi,2008

4. Deterding, S., Dixon, D. & Khaled, R. (2011). Gamification: toward a definition. In The ACM CHI Conference on Human Factors in Computing Systems 2011 (pp. 12–15).

5. Deterding, S., Dixon, D., Khaled, R. & Nacke, L. (2011). From game design elements to gamefulness: defining gamification. In Proceedings of the 15th International Academic MindTrek Conference (pp. 9–15).

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