1. From game design elements to gamefulness
2. Understanding how educational gamification impacts users' behavior
3. Michael D. Hanus and Jesse Fox . 2015 . Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance. Computers & Education . 80 (Jan. 2015), 152-161. https://doi.org/10.1016/j.compedu.2014.08.019. Michael D. Hanus and Jesse Fox. 2015. Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance. Computers & Education. 80 (Jan. 2015), 152-161. https://doi.org/10.1016/j.compedu.2014.08.019.
4. Rob van Roy and Bieke Zaman . 2018. Need-supporting gamification in education: An assessment of motivational effects over time. Computers & Education. 127 (Aug . 2018 ), 283-297. https://doi.org/10.1016/j.compedu.2018.08.018 Rob van Roy and Bieke Zaman. 2018. Need-supporting gamification in education: An assessment of motivational effects over time. Computers & Education. 127 (Aug. 2018), 283-297. https://doi.org/10.1016/j.compedu.2018.08.018
5. How Gamification Affects Students' Engagement and Language Learning Beliefs in Pre-Class Learning of Flipped EFL Courses