Automatic Game Progression Design through Analysis of Solution Features

Author:

Butler Eric1,Andersen Erik2,Smith Adam M.1,Gulwani Sumit3,Popović Zoran1

Affiliation:

1. University of Washington, Seattle, WA, USA

2. Cornell University, Ithaca, USA

3. Microsoft Research, Redmond, WA, USA

Funder

Office of Naval Research

Microsoft

Bill and Melinda Gates Foundation

Adobe Systems

Hewlitt Foundation

Publisher

ACM

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1. AI Coach for Battle Royale Games;Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play;2021-10-15

2. Design Considerations for Developing a Game-Based Learning Resource for Cyber Security Education;PROC EUR CONF GAME;2021

3. RETRACTED ARTICLE: Progression of a serious game difficulty from a playful and pedagogical point of view: Analyze and representation;Education and Information Technologies;2020-12-14

4. Procedural versus human level generation: Two sides of the same coin?;International Journal of Human-Computer Studies;2020-09

5. Automatic generation and recommendation of personalized challenges for gamification;User Modeling and User-Adapted Interaction;2020-05-24

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