Automatic generation and recommendation of personalized challenges for gamification

Author:

Khoshkangini RezaORCID,Valetto Giuseppe,Marconi Annapaola,Pistore Marco

Funder

Fondazione Bruno Kessler

Publisher

Springer Science and Business Media LLC

Subject

Computer Science Applications,Human-Computer Interaction,Education

Reference81 articles.

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2. Aponte, M.-V., Levieux, G., Natkin, S.: Measuring the level of difficulty in single player video games. Entertain. Comput. 2(4), 205–213 (2011)

3. Bakkes, S., Whiteson, S., Li, G., Vişniuc, G.V., Charitos, E., Heijne, N., Swellengrebel, A.: Challenge balancing for personalised game spaces. In: 2014 IEEE Games Media Entertainment, pp. 1–8. IEEE (2014)

4. Bartle, R.: Hearts, clubs, diamonds, spades: players who suit muds. J. MUD Res. 1(1), 19 (1996)

5. Bartle, R.: Designing Virtual Worlds. New Riders Games, Indianapolis (2003)

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