Procedural versus human level generation: Two sides of the same coin?

Author:

Rodrigues LuizORCID,Bonidia Robson,Brancher JacquesORCID

Funder

CAPES

Federal University of Technology

Publisher

Elsevier BV

Subject

Hardware and Architecture,Human-Computer Interaction,General Engineering,Education,Human Factors and Ergonomics,Software

Reference44 articles.

1. Formal procedural content generation in games driven by social analyses;Amato,2017

2. How players lose interest in playing a game: An empirical study based on distributions of total playing times;Bauckhage,2012

3. Extending intelligent learning environments with teachable agents to enhance learning;Biswas,2001

4. Automatic game progression design through analysis of solution features;Butler,2015

5. Interactive evolution for the procedural generation of tracks in a high-end racing game;Cardamone,2011

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