1. Formal procedural content generation in games driven by social analyses;Amato,2017
2. How players lose interest in playing a game: An empirical study based on distributions of total playing times;Bauckhage,2012
3. Extending intelligent learning environments with teachable agents to enhance learning;Biswas,2001
4. Automatic game progression design through analysis of solution features;Butler,2015
5. Interactive evolution for the procedural generation of tracks in a high-end racing game;Cardamone,2011