1. Interactive real-time articulated figure manipulation using multiple kinematic constraints;Philips;Computer Graphics,1990
2. Interactive behaviors for bipedal articulated figures;Phillips;Computer Graphics,1991
3. Simulating human, computer graphics animation and control;Badler,1993
4. Modeling articulated figure motion with physically- and physiologically-based constraints;Lee,1993
5. A knowledge based approach to the synthesis of human motion, IFIP TC5/WG5;Maiocchi,1991