Does gamification affect brand engagement and equity? A study in online brand communities

Author:

Xi Nannan,Hamari Juho

Funder

Business Finland

Publisher

Elsevier BV

Subject

Marketing

Reference117 articles.

1. Managing brand equity: Capitalizing on the value of a brand name;Aaker,1991

2. Measuring brand equity across products and markets;Aaker;California Management Review,1996

3. Amalgam Insights. (2018). Industry analyst: Failed gamification projects, costing U.S. businesses more than $700 million, can be fixed. https://globenewswire.com/news-release/2018/03/19/1442013/0/en/Industry-Analyst-Failed-GamificationProjects-Costing-U-S-Businesses-More-Than-700-Million-Can-Be-Fixed.html. Accessed: November 2018.

4. Aparicio, A. F., Vela, F. L. G., Sánchez, J. L. G., & Montes, J. L. I. (2012). Analysis and application of gamification. In Proceedings of the 13th International Conference on Interacción Persona-Ordenador, Elche, Spain.

5. When environmental messages should be assertive: Examining the moderating role of effort investment;Baek;International Journal of Advertising,2015

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