Learning through play: Gamification model in university-level distance learning

Author:

de la Peña David,Lizcano David,Martínez-Álvarez Isabel

Publisher

Elsevier BV

Subject

Human-Computer Interaction,Software

Reference41 articles.

1. Exploring teachers' perspectives towards using gamification techniques in online learning;Alabbasi;Turkish Online J. Educ. Technol.-TOJET,2018

2. P.R. Álvarez, D. López-Aguilar, Estudios sobre deserción académica y medidas orientadoras de prevención en la Universidad de la Laguna (España) [Studies on academic desertion and prevention guidance measures at the University of La Laguna (Spain)], Revista Paradigma 38(1) (2017) 48–71.

3. A. Antonaci, R. Klemke, C.M. Stracke, M. Specht, Gamification in MOOCs to enhance users’ goal achievement, in: Proceedings of the 2017 IEEE Global Engineering Education Conference (EDUCON), Athens, Greece, 25–28 April 2017, pp. 1654–1662.

4. Society for effective lessons learned sharing;Barrett;Chem. Health Saf.,1998

5. Designing Virtual Worlds;Bartle,2003

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