Gamification in MOOCs to enhance users' goal achievement
Author:
Publisher
IEEE
Link
http://xplorestaging.ieee.org/ielx7/7936435/7942803/07943070.pdf?arnumber=7943070
Cited by 29 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. Roles of Chatbots in Gamified Self-Regulated Learning System to Enhance Achievement Motivation of Learners in Massive Open Online Courses;Electronic Journal of e-Learning;2024-08-14
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3. Applying Self-Optimised Feedback to a Learning Management System for Facilitating Personalised Learning Activities on Massive Open Online Courses;Sustainability;2023-08-18
4. Gamification in Education: Why, Where, When, and How?—A Systematic Review;Games and Culture;2023-03-16
5. Could Gamification Designs Enhance Online Learning Through Personalization? Lessons from a Field Experiment;Information Systems Research;2023-03
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