Approaches and game elements used to tailor digital gamification for learning: A systematic literature review

Author:

Hong YujiaORCID,Saab NadiraORCID,Admiraal WilfriedORCID

Funder

China Scholarship Council

Publisher

Elsevier BV

Reference73 articles.

1. Personalized gamification in E-Learning with a focus on learners' motivation and personality;Abbasi;Interdisciplinary Journal of Virtual Learning in Medical Sciences,2021

2. Toward the next generation of recommender systems: A survey of the state-of-the-art and possible extensions;Adomavicius;Transactions on Knowledge and Data Engineering,2005

3. A review on adopting personalized gamified experience in the learning context;Aljabali,2018

4. Negative effects of gamification in education software: Systematic mapping and practitioner perceptions;Almeida;Information and Software Technology,2023

5. Adaptive gamification framework to promote computational thinking in 8-13 year olds;Altaie;Journal of e-Learning and Knowledge Society,2021

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