On the effectiveness of game-like and social approaches in learning: Comparing educational gaming, gamification & social networking

Author:

de-Marcos LuisORCID,Garcia-Lopez Eva,Garcia-Cabot Antonio

Publisher

Elsevier BV

Subject

Education,General Computer Science

Reference47 articles.

1. Mapping learning and game mechanics for serious games analysis;Arnab;British Journal of Educational Technology,2015

2. Hearts, clubs, diamonds, spades: players who suit MUDs;Bartle;Journal of MUD Research,1996

3. A gamified short course for promoting entrepreneurship among ICT engineering students;Bellotti,2013

4. The use of alternative social networking sites in higher educational settings: a case study of the e-learning benefits of Ning in education;Brady;Journal of Interactive Online Learning,2010

5. Social networks, communication styles, and learning performance in a CSCL community;Cho;Computers & Education,2007

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