Game elements enhance engagement and mitigate attrition in online learning tasks

Author:

Huber Stefan E.ORCID,Cortez RodolphoORCID,Kiili Kristian,Lindstedt Antero,Ninaus ManuelORCID

Funder

Strategic Research Council

Publisher

Elsevier BV

Subject

General Psychology,Human-Computer Interaction,Arts and Humanities (miscellaneous)

Reference103 articles.

1. An empirical study comparing gamification and social networking on e-learning;de-Marcos;Computers & Education,2014

2. Gameplay engagement and learning in game-based learning: A systematic review;Abdul Jabbar;Review of Educational Research,2015

3. Instruction based on adaptive learning technologies;Aleven,2016

4. An alternative to Cohen's standardized mean difference effect size: A robust parameter and confidence interval in the two independent groups case;Algina;Psychological Methods,2005

5. Defining student engagement;Axelson;Change: The Magazine of Higher Learning,2010

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1. Are Game Elements Fueling Learners’ Motivation via Positive Affect?;Lecture Notes in Computer Science;2023-11-29

2. Continuous learning at work: the power of gamification;Management Decision;2023-11-28

3. From Dungeons to Dashboards: Integrating Game-Based Character Sheet in University Environment;2023 7th International Symposium on Innovative Approaches in Smart Technologies (ISAS);2023-11-23

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