The educational impact of a comprehensive serious game within the university setting: Improving learning and fostering motivation

Author:

Rodriguez-Calzada LorenaORCID,Paredes-Velasco MaximilianoORCID,Urquiza-Fuentes Jaime

Publisher

Elsevier BV

Reference90 articles.

1. Effects of feedback in a computer-based assessment for learning;Van Der Kleij;Comput. Educ.,2012

2. The importance of students' motivation for their academic achievement – replicating and extending previous findings;Steinmayr;Front. Psychol.,2019

3. The impacts of learning motivation, emotional engagement and psychological capital on academic performance in a blended learning university course;Liu;Front. Psychol.,2024

4. A systematic review about gamification, motivation and learning in high school;Prieto Andreu;Teoria de La Educacion,2020

5. Gamification in E-learning: a moodle implementation and its effect on student engagement and performance;Poondej;Interact. Technol. Smart Educ.,2019

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