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2. Fun Inc.: Why games are the 21st century's most serious business;Chatfield,2010
3. Social networks, communication styles, and learning performance in a CSCL community;Cho;Computers & Education,2007
4. Using social network and dropbox in blended learning: an application to university education;De-Jorge-Moreno;Business, Management and Education,2012
5. Life's a game and the game of life: how making a game out of it can change student behavior;Decker,2013