Zeus – a tool for generating rule‐based serious games with gamification techniques
Author:
Affiliation:
1. Tecnológico Nacional de México/ I. T. Orizaba Avenida Oriente 9, 852. Col Emiliano Zapata C.P. 94320 Orizaba Veracruz Mexico
2. Autonomous University of Ciudad Juárez Avenida Plutarco Elías Calles, Alfa, C.P. 32317 Juárez Chihuahua Mexico
Publisher
Institution of Engineering and Technology (IET)
Subject
Computer Graphics and Computer-Aided Design
Link
https://onlinelibrary.wiley.com/doi/pdf/10.1049/iet-sen.2019.0028
Reference58 articles.
1. Deterding S. Dixon D. Khaled R. et al.: ‘Gamification: From Game Design Elements to Gamefulness: Defining Gamification’.Proc. of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments MindTrek 2011 Tampere Finland September2011 pp.9–15 DOI:10.1145/2181037.2181040
2. Marczewski A.: ‘A response to Gartner's new definition of gamification’ https://www.gamified.uk/2014/04/05/a-response-to-gartners-new-definition-of-gamification/#.U0BnWdi9LCQ accessed October2018
3. Gamification in education: learn computer programming with fun;Kumar B.;Int. J. Comput. Distrib. Syst.,2012
4. An empirical study comparing gamification and social networking on e-learning
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