Videogame development training approach: A Virtual Reality and open-source perspective

Author:

Bonilla Carranza DavidORCID,Peña Pérez Negrón AdrianaORCID,Contreras Madeleine

Abstract

Videogame development is software development; though, videogame projects require unusual developers’ technical and creative skills when compared with non-game projects. Based on the teaching experience of the Computer Simulation subject of the Computer Science Engineering program for undergraduate students, it was built a training strategy for videogame development projects oriented to software developers. As a result, it is presented the strategy described in terms of videogames for immersive virtual reality with open source platforms, but it can be adjusted to other technologies. This proposal links Project-Based Learning (PBL) with the SUM videogames development process, by including material, tools, and a creative perspective.

Publisher

Pensoft Publishers

Subject

General Computer Science,Theoretical Computer Science

Cited by 3 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Video Game Development Process for Soft Skills Analysis;Lecture Notes in Networks and Systems;2022-10-30

2. Development of Computer Games by Students;Handbook of Research on the Influence and Effectiveness of Gamification in Education;2022-05-20

3. Usefulness of Digital Serious Games in Engineering for Diverse Undergraduate Students;Education Sciences;2022-01-04

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