Abstract
Videogame development is software development; though, videogame projects require unusual developers’ technical and creative skills when compared with non-game projects. Based on the teaching experience of the Computer Simulation subject of the Computer Science Engineering program for undergraduate students, it was built a training strategy for videogame development projects oriented to software developers. As a result, it is presented the strategy described in terms of videogames for immersive virtual reality with open source platforms, but it can be adjusted to other technologies. This proposal links Project-Based Learning (PBL) with the SUM videogames development process, by including material, tools, and a creative perspective.
Subject
General Computer Science,Theoretical Computer Science
Cited by
5 articles.
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1. Application of Psychological Research Methods in Video Game Design;2023 12th International Conference On Software Process Improvement (CIMPS);2023-10-18
2. Introduction to Videogame Development with Open-Source Software in GODOT;2023 12th International Conference On Software Process Improvement (CIMPS);2023-10-18
3. Video Game Development Process for Soft Skills Analysis;Lecture Notes in Networks and Systems;2022-10-30
4. Development of Computer Games by Students;Handbook of Research on the Influence and Effectiveness of Gamification in Education;2022-05-20
5. Usefulness of Digital Serious Games in Engineering for Diverse Undergraduate Students;Education Sciences;2022-01-04